There are infinite clues and no time limits. The experience is for two to three players who are asked to collaborate to solve three puzzles. The goal is to grow closer through shared experience, to build connections to themselves, to each other, and to past players who they may never meet face to face. Everything needed to solve the puzzles is included with the suitcase. (But it’s okay to need a hint or two, or three!) When players solve one of the three puzzles, they gain access to a thematically-linked question, along with the answers of past players. Write to your self, past, present or future, or to a stranger who might need your words, or maybe, to the person sitting next to you. You decide.
Portfolio Pieces, Chronologically
- FamilyVille (expected 2026)
- Trans Game Zine website (2025)
- WHO Academy Unreleased Work (2023-2025)
- Co-creating the future of refugee gaming (2024)
- Game Design & Employment Skills Workshops (2023)
- What do video games have to offer refugees? (2023)
- Crossroads Chronicles with AMES (2022)
- This Is Fine (2019/2022)
- Cadences: The Story of a Distance and Its Pair (2022)
- Radio Ghost with ZU-UK (2021)
- Pulling Strings (2021)
- Awkward Times at Moonbeam Market (2021)
- [Doctoral Dissertation] Hybrid Knowing: Preserving Physically and Digitally Entangled Traces in Hybrid Game Design (2021)
- UNLOCK. UNPACK. (2020)
- Sandra’s Keys (2019)
- TRACES (2019)
- Queering Control(lers) Through Reflective Game Design Practices (2018)
- rustle your leaves to me softly (2017)
- The Truly Terrific Traveling Troubleshooter (2017)
- In Tune (2014)
- [Master’s Thesis] Shipwreck: Stories of Cold Water Canadian Scuba Diving (2014)