Crossroads Chronicles with AMES (2022)

an educational visual novel about marginalized identities

Crossroads is a visual novel game that follows four teenagers in a friend group who are each discovering their own biases and gaps in knowledge in their day to day lives and relationships. By following each character’s path, players have the opportunity to see different scenes play out in different ways and answer reflective questions that help tie those scenes to their own lived experience. The game provides prompts for reflection as well as information and terminology that might help players talk about these challenging subjects.

After meeting the Crossroads team, Soft Chaos held a series of workshops and co-working sessions to help focus in on the most important features of the Crossroads game, clarify the learning objectives and the educational methods, and help with tuning the game script’s anti-oppressive content and dialogue.

For a full case study about our work on this project, visit the Soft Chaos website here.

This client work was performed by Soft Chaos Cooperative for Access to Media Education Society.

This game is now available to play online!

JESS’S PROJECT ROLES

Game Design Consultant
Narrative Design Consultant
Narrative Design Mentor for Youth