Cadences: The Story of a Distance and Its Pair (2022)

a two-player epistolary game about two people and the shape of the distance between them

Cadences: The Story of a Distance and Its Pair is an asymmetrical storytelling game for two.

Together, players create the story of a relationship’s life, from the moment of its conception until the moment it ends. Maybe your Pair will be a cashier and a customer, a parent and child, two members of a five-person polycule, best friends, or even mortal enemies*.

*Enemies to lovers? Enemies to lovers!

In Cadences, there are two roles for the players: The Distance and The Pair.

The Distance is ever-shifting and mysterious. Playing The Distance means seeking to find words and metaphors to describe something abstract and mutable.

The Pair is human and flawed. Playing The Pair means playing a grounding, concrete role in contrast to the metaphorical and amorphous nature of the Distance.

Designed as part of Soft Chaos Cooperative with Allison Kyran Cole and D. Squinkifer.

JESS’S PROJECT ROLES

Game Designer
Creative Director
Writer